Saturday, July 4, 2015

Warfighter - Card Game

Yesterday saw my much maligned serf appear with a couple of new board games to play.  The first was Warfighter, we didn't get a chance to play the second game (something to do with zombies).

BGG Link
From BGG:
Command the world's best Special Forces operators and complete vital assault missions around the world!
Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions.
At the start of each mission, you each select a soldier, equip him/her with skills, weapons, and combat gear within the mission's Resource limit.
You then fight your way through hostile territory, engaging hostiles, as you attempt to reach and complete your mission objective.
Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.
Warfighter uses a new combat system that takes into account the fire mode you select for your weapon, range, running out of ammo, suppression, and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack.
As you eliminate hostiles, you gain experience to Upgun your Action cards.
Anthony and I played two games yesterday.  The first game was a learning the rules type run, well for me at the least.  Played the middle of the road game in the Middle East.  Diversity is needed in troops, I learnt this as we played.  Running out of ammo is a real threat, and coming up against opponents that can only be damaged by explosives needs to be considered.  
The second game was the top level/threat and we only won the game because I had mortar support card with a card that reduced the cover save of the Bomb Shop (the mission).  Mind you we spent I think half the game turns at one location, a BMP, couple of trucks and snipers.  
My thoughts on the game.  Excellent for 1 player play.  You can play up to 6 players, but the collaborative fight for equipment and troops could be the downfall of play.  There is a set cost for the mission to be spent amongst the players.  I can see some of the more aggresive players elbowing their way for points and leaving many floundering for effective troops and equipment.  Still a simple game to master with hours of replay ability.

RATING: 5/10
The game in play.

Quirky dice, but really impractical on any surface that is not flat and hard.
I sued normal D6 and D10 while playing.  Novel idea but not what I'd use.

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